Virtual reality is no doubt the next big technology that disrupts our world. There are needs for it everywhere: entertainment, business and government, and it could even prove useful in everyday human interactions.With the day when you can own your own virtual reality headset now just months away, it’s time to start thinking about how you’re going to spend your money. Oculus Rift HTC Vive
Read on for a complete side-by-side breakdown of the two VR viewers, and which comes out on top in each category.
|Release Date||Some time in Q1 2016||Launch during the Christmas period of 2015
|Price||Its price is yet to be announced, but rumour has it that it will cost around the $300 mark (roughly ￡200, we would expect).||The HTC Vive is tipped to be priced similarly.|
|Compatibility||PC, Xbox One||PC|
|PC Requirements||For the “full Oculus Rift experience”, Oculus is recommending that you’ll need the following PC rig setup:
||Currently there’s no confirmed PC system requirements for the HTC Vive|
|Design||The front panel is a solid black plate with Oculus branding, with the sides covered in a fabric mesh to hide all the inner workings. The headband has also been adjusted, with a large panel around the back to cradle the rear of your head. It’s the most comfortable headset of the bunch and feels very light while you’re wearing it.
||There were five wires poking out from the top of the headset, which had to be fed through a panel that was fitted to our back with a belt.However, this won’t be the case with the final product.It is said that the design will be changed so lets see how the design changes as it gets closer to release.
|Hardware and Specs||The headset will have 2160 x 1200 resolution, or 1080 x 1200 over two OLED displays for each eye. That works out to 233 million pixels per second with a refresh rate of 90Hz. Additionally, it has 360-degree positional head tracking and a 100-degree field of view.
||The HTC Vive features similar 2160 x 1200 resolution, or 1080 x 1200 over two OLED displays for each eye. It has a 90Hz refresh rate, over 70 sensors (e.g. an accelerometer, a gyroscope, etc.) for fluid and seamless movements, and will operate in a 15ft x 15ft tracking space if you have the supporting wireless cameras.|
Here’s the games that are currently playable on the Oculus Rift:
|There are no confirmed games for the headset, but there are a number of game demos already available.
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Truth be told, both headsets are as good as each other in technical terms. The HTC Vive is more like Oculus Crescent Bay concept headset as it has full external motion tracking, made possible through the use of cameras set up in the play area. And we wonder if many consumers and gamers will bother with that specific feature for now.
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